![]() ![]() What’s more, it provides you complete integration support with the best in class and extensive scripting API, so you can tailor things the way you need them. ![]() Substance Designer supports a wide variety of maps types as input and output and can be used to create complex procedural textures and materials.Ĭreate textures and materials with a few clicks, adjust and stack layers and generate final image maps. Using Substance Designer, you can easily try out different materials and textures combinations, combining maps like normal, height, roughness, ambient occlusion, or metalness with procedural noises and textures to get real-looking results fast. It’s the perfect tool for creating textures for games or any other real-time applications, as well as high-quality 2D images for print, products, or other promotional materials. It won’t take any longer to see your results all the changes will be applied simultaneously. It provides you a great ability to visualize things with complete 3D support, and you can edit complete texture sets fast with nonlinear workflow. Substance Designer is a material maker application that is based on node and is non-destructive in nature, thus providing ease of authoring of material. ![]() MindTex is a comprehensive software and offers all the core services and features. You will able to quickly customize a variety of lighting conditions to simulate the environment in which your generated textured will be used. The software also offers toggle-able 2D and 3D preview with a variety of options to visualize your maps in action easily. It offers a variety of settings for each map that allows you to fine-tune the generated result. MindTex takes diffuse, normal, or high maps as an input texture to create a combination of maps. There is also has a huge library of assets that you can freely explore to find and choose objects. One of the best facts about this comprehensive tool is that it integrates with all your 3D content to save time, money, and effort. It is best for everyone, whether you want to create, normal, height, gloss, self-illumination, or reflection maps you can easily generate in seconds from a single texture. (If you're wondering why I'm suddenly doing this, it's because I need some nice textures with normal, displacement and specular maps for my new terrain texturing tests later).MindTex is a normal map generation software that is specially designed for video game developers and 3D professionals who want to design commercial projects. Is it just me? Right now, I'm inclined to shell out the extra for CrazyBump, but I'd welcome some feedback from more experienced people on these or possibly other tools. I've tried playing with the settings in both, but CrazyBump consistently gives me better results. ShaderMap seems to have overly blurred the results, leading to a more plasticky feel even with this natural texture input (BeachStones.jpg from our media folder). Now, of course they're probably using slightly different shaders, but even just looking at the normal & displacement maps, CrazyBump has definitely preserved more detail. CrazyBump in particular seems to preserve much more detail and offers more options for tweaking. I've tested the demos from both, and by my eye CrazyBump significantly outperforms ShaderMap Pro in the files that I've thrown at it. They're quite different in price, with CB coming in at $299, and SMP at a mere $19.99. Hi folk, I'm in the market for a good tool for generating normal / displacement / specular maps from photos, and so far the 2 main contenders appear to be CrazyBump and ShaderMap Pro. ![]()
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